AKB: Southpaw/Underdog Monthly Update! (September 2018)
Heya guys! Back again with another monthly update! This month has been quite busy for me with both commissions, getting a new job, getting a vehicle, and getting ready to move out, but work got done none the less!
Due to the engine originally being used for Southpaw not being strong enough to handle all the frames of animation, quality, and resolution size of the assets of the game, I've decided that development for the game can no longer be done in that engine. After starting to put in Blu E's finalized animations, the game ran into a similar issue I had before separating the round intermissions into their own level file: Flickering/disappearing visuals and assets.
From this point on, AKB: Southpaw is now being developed in Unity with C# coding. Since I am not a coder by nature, this transfer is going to be quite difficult, but so far it's proven to definitely be possible. In light of this, the Demo for Southpaw has been pushed back to an unknown date, and I highly doubt the game will be done within the year long development window I initially forecasted.
Now you may be thinking to yourself "What a waste of a perfectly good engine core! How can you just toss aside something that's still fully functional and not simply work with the limitations?", and to that I say: You're absolutely right, and you'll be happy to know that I'll still be using the original AKB core I made in Clickteam Fusion 2.5 for something else to tide you guys over!
20 years before AKB: Southpaw, Bullen Beisser (Devon's Coach) shocked the world with his out of the blue boxing skills, marking him as one of the greatest boxers of animal kind. AKB: Underdog takes you back to the retro days where humans were on top, and the heat between them and animal folk had risen to dangerous heights. In a sport considered a national passtime for both races, a spark of change would rise up, with two boxers at the base of it all.
AKB: Underdog will play exactly like AKB: Southpaw, but with both new and old fighters from that era! It also has a look you may find familiar to a certain NES game
Since all that was required to make this was a visual overhall of the old assets, AKB: Underdog should have a playable demo sometime this October!
By the way, if you haven't seen it around my art posting areas, AKB themed colored sketch commissions are now on sale starting at $40! An OC versus a character from the series, like Devon or Blu E! These commissions help fund Southpaw and Underdog's development, as well as keep me alive! (I can't very well make a game if I'm dead)
Normal sketch commissions of the same type are also available now, starting at $20!
That's all I've got for now! Unfortunately I was too busy with AKB to do anything Diggy Huskey related, but since I'm now working on 2 AKB games I don't think I'll have much to post in that regard until Underdog is released. See ya next time!